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AI Insights · Timothy · July 2022

Top 5 Anime Games Performance on Unified Platform in Australia, Q2 2022

In Q2 2022, the top 5 anime games in Australia on a unified platform showed varied performance in terms of weekly downloads, revenue, and active users, with notable trends across each app.

Top 5 Anime Games Performance on Unified Platform in Australia, Q2 2022

In Q2 2022, the top 5 anime games in Australia demonstrated diverse performance metrics on a unified platform, encompassing both iOS and Android data. The data, sourced from Sensor Tower, reveals interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance:

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. showed a significant increase in weekly revenue, peaking at approximately $134K in the week of May 30. Weekly downloads fluctuated, reaching a high of around 2.5K in the same week. Active users saw a general upward trend, peaking at nearly 26K in early June.

DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., experienced a peak in weekly revenue of about $84K in late April, with a gradual decline towards the end of the quarter. Weekly downloads remained relatively stable, with a slight increase to around 470 in the last week of June. Active users maintained consistency, hovering around 6.5K throughout the quarter.

The Seven Deadly Sins by Netmarble Corporation saw a notable spike in weekly revenue, reaching approximately $47K in early June. Downloads were highest in mid-May at around 437, while active users slightly decreased over the quarter, ending at around 2.2K.

ONE PIECE TREASURE CRUISE from Bandai Namco Entertainment Inc. exhibited strong revenue performance, peaking at approximately $39K in mid-May. Weekly downloads showed a peak of around 700 in early May. Active users showed a steady increase, peaking at approximately 1.3K in mid-June.

Yu-Gi-Oh! Duel Links by KONAMI experienced a peak weekly revenue of around $16K in late May. Weekly downloads were relatively stable, with a slight increase to around 490 in late May. Active users showed a slight decline over the quarter, ending at around 4.6K.

These insights from Sensor Tower highlight the dynamic landscape of anime games in Australia during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022